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Tronic 4: Launch Teamwork

Jan 24, 2021

Observations on forming an operational team for Armagetron. LAUNCHING TEAMWORK All of the observations about the game, player journey, tournament is great, but so what? Well, what if we do something like the equivalent of the launch in Fort? We align to one objective, we grind, and then split up to do different tasks. Form […]

Tronic 3: 1m Player Competition

Jan 24, 2021

Observation on the tournament based on Armagetron. 1M PLAYER COMPETITION I documented this fairly well back in 2006. Needs upgrading. Basically, 1,000,000 players who organise themselves over a few hours to determine the winning team. ‘Entry fee’ of $1, means $1 million prizemoney distributed to players (about half), admin officials for trusted servers, developers and […]

Tronic 2: Player Journey

Jan 24, 2021

PLAYER JOURNEY Observations on getting on the grid, the player journey, for the game Armagetron. Barriers to Entry Far too many barriers to entry: join discord, learn pickup script, use defunct user to authenticate; then when joining server, authenticate — not through in-game menu but through code in chat (not console). Ideally, a new person […]

Tronic 1: Playing The Game

Jan 24, 2021

PLAYING THE GAME Observations on playing the game of Armagetron. Game Balance: Individual-Team Balance between individual and team. Because there is no ‘ball’ which introduces a certain degree of chaos, everything is exact and fully determined by players. Their skill level is phenomenal. A player likened it to fencing. There is teamwork, but it is […]

Tronic 0: Armagetron

Jan 24, 2021

01 Fortress Gameplay 02 Player Journey UX 03 Tournament Development 04 launching globally I returned to an old game I began playing in 2006: Armagetron Advanced. Amazing. Beautiful mechanics. I thought it was the virtual equivalent to football, minimal team game with the potential of becoming as popular. A dynamic version of Go, ‘the surrounding […]

1 to the N

Jan 22, 2021

Episode 1 Impromptu Beginning   A very slow start. I didn’t even know I had begun. It began as a microphone and recording test. Use headphones for full effect. Testing hook up with RSS and Mixcloud. Added this to https://www.mixcloud.com/happyseaurchin/playlists/1-to-the-n/ and created alternative podcast https://anchor.fm/happyseaurchin

4th (b) Integration of Seven Systems

Jan 16, 2021

A turning point in how integrations are conducted. Follows an explication of the systemic problems. All the material below is linked to a card on Sqale: click here for an invite. Part 1 Please return to Sqale before watching the second part, so that the person who shared this with you can see your Value […]

Live Reflexive Video

Jan 15, 2021

Although the initial method evolved from reflexive reading, it applies to video. Live Reflexive Watching

Business & Action Cycles

Jan 06, 2021

Although the primary focus is on Action Cycles method, an introductory section to Business is provided. Business Problem Space   Action Cycles: API Equivalent for Organisations   Detailed Action Cycles: Solving the Silo Problem

Problem Solving & Problem Prevention

Jan 06, 2021

Although the primary focus is on systemic set of methods, an introductory section to the Problem Space is provided. Share through Sqale. Global Problem Part 1   Global Problem Part 2 – Solutions An added bit on graphic, used in integrative attempts. Share through Sqale.   Global Problem Part 3 – Preventing Problems     […]

Religion & Zero Social Distance

Jan 06, 2021

Although the primary focus is on Zero Social Distance method, an introductory section to Religion is provided. Share through Sqale. Religion Problem Space   Zero Social Distance: Intro Zero Social Distance: Dzogchen Zero Social Distance: Hakuin & Zen Zero Social Distance: Foundation of Mindfulness Zero Social Distance: Descartes Zero Social Distance: Personal

Mathematics & XQ

Jan 06, 2021

Although the primary focus is on XQ method, an introductory section to Mathematics is provided. Mathematics Problem Space   XQ: Reflexive Side of Mathematics XQ: Mathematics is the Map

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